![]() They are, after all, a well-oiled machine. ![]() Unfortunately for him, Tyler and his crew aren’t looking to make Weir a fortune they intend on jacking the car and are confident that they can do so. Multiple times, he even insists that he is the “best racer.” And, as the best racer, he has secured a gig working for Marcus “The Gambler” Weir, whose thing is to make calculated, high-stakes bets. Tyler is filled with a streamlined ambition to race and race better than anyone else and, at the start of the game, it seems as though he has accomplished this his reputation as a driver is well-known. It’s a nice touch that each of these driving styles suit the personality of the characters. Jess functions as a getaway driver, Mac is a drifter, and Ty is a diehard racer. Each represents a different style of racing. In Need for Speed: Payback, players are immediately introduced to Tyler “Ty” Morgan., Sean “Mac” McAllister, and Jessica “Jess” Miller. And, were the gameplay not lackluster, I could perhaps forgive the transgressions in the trite, predictable narrative. Were this to be the case, I could, perhaps, forgive the lackluster gameplay. Initial hype suggested I’d be able to immerse myself in an engaging, action-packed story. The evidence is in the promotional material. The story shouldn’t be a major consideration in the critique of a racing game, but story is an obvious major concern in Need for Speed: Payback’s design.
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